

Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. MultiScatter is created to solve these problems. Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in. Read a full list of new features in MultiScatter 1.MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems. Previous versions of the plugin are compatible with older versions of 3ds Max. MultiScatter 1.5 is available for 3ds Max 2015+ running on Windows 7+. The update also makes it possible to scatter V-Ray lights and adds support for multiple camera clipping. The update also adds new object distribution options, including distribution via reference objects, distribution in an ordered sequence along splines, and “group scattering”. The release notes don’t go into detail, but the video above shows automatic collision avoidance for objects placed by overlapping brush strokes, and a real-time ray traced preview of the result. MultiScatter 1.5 features a “significantly improved” version of MultiPainter, the plugin’s brush-based system for placing objects directly in a scene. New in MultiScatter 1.5: improved painting tools, more object distribution options

Unlike its predecessor, VRayScatter (discontinued for 3ds Max, but still available for Maya), it is renderer agnostic, and works with Arnold, Corona, FStorm Render, Maxwell, Mental Ray, OctaneRender and V-Ray. The release also introduces new object distribution patterns, plus the ability to scatter V-Ray lights.Ī versatile renderer-agnostic scattering plugin for 3ds MaxĬommonly used to distribute vegetation or buildings in architectural images, MultiScatter enables 3ds Max users to scatter “hundreds of thousands and millions” of instanced objects through a scene.ĭistribution, scaling and rotation of objects can be randomised, or controlled via procedural textures or texture maps, with the result displayed in the viewport in real time. ICube R&D Group has released MultiScatter 1.5, the latest version of its scattering plugin for 3ds Max, updating the software’s MultiPainter object painting system, and improving viewport performance.
